/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "IEntity.h"

/**
=========================================
A block is a pushable object in the game world,
any other object in which needs to be moved, should inherite from this
=========================================
*/
class Block : public IEntity
{
public:
    Block(void);
    /** Get the Entity Type */
    int GetType() { return TYPE_OBJECT; };
    /** Damage this entity */
    int Damage( int hit ) { return 0; };
    ///** Update the entity */
    //void Update( long dt);

    ///** Collide with the block */
    //bool CollideWith(IEntity* ent);


private:
    // see if this block can be moved
    bool    m_moveable;
    // test to see if this block is moving
    bool    m_isMoving;
    // the destination
    Vector2f    m_vDestination;
public:
    virtual ~Block(void);
};
